Ott Madis Ozolit

Biography

Ott Madis Ozolit is a graduate of TalTech – the Tallinn University of Technology. He has been a professional game creator for more than 10 years. Ott Madis is Тechnical Lead & Co-Owner Placeholder at Gameworks, where the game "Death and Taxes" was created, and Board Member of Banana Wrangler at APT.

Ott has worked on several well-known series of games, such as "Tropico", released by Kalypso, and "Heroes of Might & Magic" (later "Might & Magic Heroes"), released by Ubisoft. He has participates in the creation of several games made in Estonia, including "Disco Elysium" and "Circle Empires Rivals". Ott works for Placeholder Gameworks, where the computer game Death and Taxes was created.

As a programmer, he creates artificial intelligence, game logic, game mechanics, networking, engine modifications, traffic simulations and more. He has been involved in manufacturing, management, testing, design, user interfaces, marketing, and community management.

Ott's story with “Heroes of Might and Magic” began when he was only five years-old and his brother brought the game home (“Heroes of Might and Magic 2”). The boy literally grew up with it. At the age of 14, Ott was already testing the game and commenting and made good contacts with the game's producer. He would play for hours before school, which paid off in his words by getting credit as a remarkable tester of “Heroes of Might and Magic 5”.

In Ott’s opinion, the most difficult part of game development is the planning: 

The labyrinth in which each part of a game can develop is extremely complex, and the process of developing it is practically unpredictable, even unimaginable. The creator of the game is responsible for keeping its "growth" under control.

As a programmer, he creates artificial intelligence, game logic, game mechanics, networking, engine modifications, traffic simulations and more. He has been involved in manufacturing, management, testing, design, user interfaces, marketing, and community management.

Ott's story with “Heroes of Might and Magic” began when he was only five years-old and his brother brought the game home (“Heroes of Might and Magic 2”). The boy literally grew up with it. At the age of 14, Ott was already testing the game and commenting and made good contacts with the game's producer. He would play for hours before school, which paid off in his words by getting credit as a remarkable tester of “Heroes of Might and Magic 5”.

In Ott’s opinion, the most difficult part of game development is the planning: 

The labyrinth in which each part of a game can develop is extremely complex, and the process of developing it is practically unpredictable, even unimaginable. The creator of the game is responsible for keeping its "growth" under control.